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Small news |
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jul, 2006 - noiseless source
feb, 2006 - VortexPSP levelpack #1
jan, 2006 - VortexPSP fw2.0
jan, 2006 - PSPed first screenshot
jan, 2006 - VortexPSP released
jan, 2006 - New domain
oct, 2005 - VortexPSP new screenshots
sep, 2005 - VortexPSP coming soon
jun, 2005 - Mach-one PSP Converter
jun, 2005 - LightWave viewer PPC
jun, 2005 - Mophun developments
may, 2004 - Lightwave viewer freezed
apr, 2004 - Software3D routine
mar, 2004 - PlasmaPPC bugfix
feb, 2004 - PlasmaPPC
dec, 2003- noiseless
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jul, 2006 - noiseless source |
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noiseless GBA asm-source with resources (fully compilable!) is downloadable now!
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jan, 2006 - VortexPSP fw2.0 (for 2.0, 2.01, 2.5 and 2.6) |
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The VortexPSP is downloadable for firmware 2.0!!!
Using GTA EBOOT Loader you can play the fw2.0 version of the Vortex on firmware 2.01, 2.5 and 2.6 too. (Source: www.fanjita.org - we didn't try that yet) |
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jan, 2006 - PSPed first screenshot |
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PSPEd will be finished soon.
This is the first screenshot from this texteditor.
More infos comming soon...
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jan, 2006 - VortexPSP |
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Finally! We have finished the development of our first PSP game !
You can download the game by clicking here.
Additional informations about the game available here.
Additional level-packs for the game will be downloadable very soon...
We recommend to fill out this questionnaire, and You will get a unique Vortex level-pack, which won't be
downloadable otherwise...
The game is freeware, but we have some requests.
- Please, do not upload it to Your website(use a link instead), and do not spread(copy).
Please understand, that we have to know the number of downloads precisely(to determie future developments).
- Please, report any bugs/problems via e-mail.
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jan, 2006 - www.mach-one.hu |
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Finally, Mach-one team has it's own domain.
You can find our site here, at http://www.mach-one.hu, and this won't change anymore.
For the new place, we proudly present a new webdesign (thanx to B-Bird). We hope You like it. |
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oct, 2005 - VortexPSP |
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The Vortex PSP will be complete very soon, so here are several new screenshots.
Stay tuned, and visit our webpage frequently to get the newest informations about the game.
In case of any question, please click here to send an e-mail. |
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sep, 2005 - VortexPSP |
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This picture is a screenshot from our brand new Sony PSP development !
This is a space skill game, called VORTEX . The game will be downloadable
very soon! The game will be freeware, so it will be freely download !
If You want to know more about the game, please click here ! |
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jun, 2005 - Mach-one PSP Converter |
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Finally a hardware, which is brutal fast, brutal small and a brand new one.
We started some developments, and our first program is a very useful gfx-converter,
which makes the life of the PSP coders easier.
We saw a tiny converter earlier, which had very few features but many bugs. That's why this
converter was created.
Features:
- bugfree!!!
- converts from 24 bit bmp or 24 bit raw (not interleaved RGB) to c-sourced raw to support single-filed PSP codes.
Planned features:
- support pictures with 16 colors (4bpp) with packed-nibble format, each bytes of converted file
contains 2 pixels. The upper 4 bit is the first and the lower 4 is the second pixel. this feature
will be very useful for graphich elements with few colors(logos, buttons etc...), because the result
of the conversion will be the quarter of a 16bit picture (in size).
You can download the freeware Mach-one PSP Converter by clicking here.
We are planning additional PSP programming. We like to create demos an/or games for this hardware.
Our Mophun game, called Vortex, will be available soon. |
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jun, 2005 |
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We restarted the LightWave object viewer project, but in a different way....with Warp3D.
We had to choose this way, because the software-rendered way was not fast enough in higher
resolutions.
Unfortunately the Warp3D doesn't supports the assembly programmers at all, so we had to
start this work in c++. We use the StormC 4 professional for the work. We used earlier
this sdk for PPC+68k (mixed binary) asm coding.(PHX ASM + POWER ASM)
Our new (c++) code uses only the 68k cpu, because we can't generate the code for the PPC.
We are waiting for some support from the Haage&Partner to solve our problems with the
PPC C compiling. Our second problem is, that we can't mix the C and the asm code, to write
the speed sensible parts of the code in asm to reach the maximum possible speed.....
If You can help us, please send e-mail.
The object viewer features:
- works with any Lw5 objects, which contains polygons made from 3 vertices.
- auto resize, to keep the object within the screen borders.
- 3d point, wireframe and Gouraud-shaded faceted modes.
Planned features:
- handling objects with polygons made from not 3 vertices.
- PPC version.
- OS4 version if possible.
- built in converter, to save the object's datas (for programmers).
Downloadable beta-version is comming soon. |
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jun, 2005 |
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In the second-half of the year 2004, the Mach-one started some developments to create
games for mobile phones with the Mophun sdk.
We started the work with a clone of a popular game. After finishing the mobile version,
and the Gmini400 version, we had to CANCEL this project because some licence-rights
problem....
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Ater a short time, we started a brand new Mophun project, the Vortex, a little space-skill
game.
This game is fully our idea, so licence and other right problems are not possible
with it... :)
This game is in 100% complete, and we are waiting for the result of the cerification procedure.
If everything goes fine, this game will be published. If not, we will end our Mophun developments ...
Vortex Amiga CGX and Sony PSP versions comming soon, GBA version is possible too. |
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may, 2004 |
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We had to freeze the development our 3d object viewer, because of the
low datatransfer-rate of the PPC-gfxcard bus. So we have to wait the AmigaOne to continue this
project.... Because we want to present a finished product for ClassicPPC Amiga, we started
to work on a 2d space shot'em up game, which will contain the advantages of three old Amiga
games, the Frontier, the Stardust and the Galaga. And some more specialities.... Stay tuned,
screenshots and demo version coming soon ! |
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apr, 2004 |
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This screenshot is made from our 3d rutine that rotates and
draws untextured polygons with the PPC processor, via software rendering. The object in the
screenshot is made from 3131vertices and 9585polygons. The resolution is 640*480 with a depth
of 16bit. In the early future we want to shading these surfaces. Our target is to make a
Lightwave object viewer program, to display and rotate the selected Lw 5 object realtime.
If you want to see the screenshot in its original size, please click here! |
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mar, 2004 |
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| Some bugs fixed in the PlasmaPPC, now the stuff works in any selectable
cgxmodes ! You can download this 1.02 version by clicking here.
The "mission" of this stuff is only to test it on different configs, to see, what can we make in our
future developments. Please if you try it, send your opinions via email! Thank you! |
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feb, 2004 |
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Finally!!! Our old dream came true!
The Mach-one proudly presents: our first program for a classic Amiga equipped with PPC and Graphicscard.
This code is very simple, but it runs on a CGX screen (we must say thankyou to Krabob of M4nkind for the
CGX help), and made for only testing on different configurations. If you have Classic Amiga with PPC and
CGX compatible GFX card, please test it on your machine, and send your opinions via
e-mail. Thank you! One more important information!!! This version is not resolution-free!!
Please select the 320*240 16bit mode from the CGX screenmoderequester, because with the other resolutions
you will see uncorrect result. In the next version we will solve this problem. plasmappc1_01.zip
(KS 3.0, PPC+GFXBoard+CGX 320x240 16bit) |
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dec, 2003 |
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Mach-one
proudly presents the first demo for Nintendo GameBoy Advance, called "noiseless",
which is placed third at the first PDROMS CodingCompetition.
If you don't have a GBA with writeable "flashcart", you will need an emulator, what you can download from this site:
http://vba.ngemu.com. |
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